VR Mods & Tools

Community-made mods that put flatscreen games in VR, native Quest ports of classic PC games, and tools that make VR easier to run. Every entry links to the creator's own page, and every project needs your own copy of the game it modifies.

Links and versions last checked .

Showing 46 of 46 playable entries.

Flat-to-VR mods

Mods that add VR to one specific flatscreen PC game.

Halo MCC VR

by moistman42069, continuing the original mod by pancreations

AlphaPCVRFree

OpenXR VR support for the Master Chief Collection campaigns, with motion-controlled aiming, 6DOF and first-person vehicles. All six campaigns have a playable VR path in the current alpha. Anti-cheat must be disabled, and the mod must not be used in matchmaking.

Requires: Halo: The Master Chief Collection (Steam or Microsoft Store/Game Pass). Easy Anti-Cheat must be off.

0.6.0 prerelease, 2026-09-23Official page

HaloCEVR

by LivingFray

ReleasedPCVRFree

A full VR conversion of the original PC Halo: Combat Evolved, with motion aiming, roomscale movement and controller haptics.

Requires: The original 2003 PC release of Halo: Combat Evolved, patched to 1.10 (Custom Edition also works). Does not work with MCC.

1.4.0, 2026-01-10Official page

Half-Life 2: VR Mod (+ Episode One and Two)

by Source VR Mod Team

ReleasedPCVRFree on Steam

Full motion-control VR for Half-Life 2, Episode One and Episode Two, released as free standalone mods on Steam.

Requires: Half-Life 2 and each Episode on Steam

Portal 2 VR

by Gistix, based on sd805's L4D2 VR mod

BetaPCVRFree

Motion-controlled Portal 2 with a hand-held portal gun and grabbable objects, including Workshop maps. Singleplayer only. Roomscale support and some menus are still being reworked.

Requires: Portal 2 on Steam, launched with -insecure

Left 4 Dead 2 VR

by sd805

ReleasedPCVRFree

Motion-controlled Left 4 Dead 2 with co-op. The VR player hosts a local server, and other players can join in VR or flatscreen.

Requires: Left 4 Dead 2 on Steam

0.6.2, 2025-07-19Official page

BetterVR (The Legend of Zelda: Breath of the Wild)

by Crementif

BetaPCVRFree

Breath of the Wild in 6DOF VR through the Cemu emulator, with tracked arms and roomscale movement.

Requires: Cemu 2.6, your own Wii U copy of the game, Windows and an OpenXR headset

0.9.23, 2026-08-24Official page

Resident Evil VR (REFramework)

by praydog

ReleasedPCVRFree

praydog's REFramework adds VR to Capcom's RE Engine games. RE2, RE3, RE7 and Village get built-in motion controls. RE4 and Requiem get a 6DOF view, with motion controls coming from community add-ons.

Requires: A supported RE Engine game

Stable v1.5.9.1, nightlies activeOfficial page

RE9VR (Resident Evil Requiem)

by Talemann

ReleasedPCVRFree

Adds motion controls to Resident Evil Requiem on top of REFramework, including manual reloading, three holsters with haptics and snap turning.

Requires: Resident Evil Requiem on PC, a nightly REFramework build and the ViGEmBus driver

March 2026Official page

RE4VR (Resident Evil 4 remake)

by Talemann

ReleasedPCVRFree

Adds motion controls to the Resident Evil 4 remake on top of REFramework.

Requires: Resident Evil 4 (2023) on PC and REFramework

Cyberpunk 2077 VR Port

by dariulone (VR driving code by iPowerTech)

AlphaPCVRFree

A free, open-source VR port of Cyberpunk 2077 with two-handed weapon grips and stereo braindances. Full-body VR pauses during cutscenes. Installing it takes a long list of dependency mods.

Requires: Cyberpunk 2077 v2.31 on PC, plus RED4ext, Cyber Engine Tweaks, ArchiveXL, TweakXL, redscript, Codeware and several other mods

0.1.6, 2026-09-01Official page

MotherVR (Alien: Isolation)

by Nibre

ReleasedPCVRFree

Adds VR support to Alien: Isolation, with head tracking and motion controllers mapped to gamepad inputs. The community GRAND-MotherVR overhaul by JayP builds on it with full 6DOF hands, and it's distributed as test builds through the Flat2VR Discord.

Requires: Alien: Isolation on PC. Drop dxgi.dll into the game folder, then turn VR on under Options > MotherVR.

0.8.1, 2020-12-28Official page

Vivecraft (Minecraft: Java Edition)

by Vivecraft team

ReleasedPCVRFree

Full VR support for Minecraft: Java Edition. Works with Fabric, Forge and NeoForge, so it runs alongside other mods.

Requires: Minecraft: Java Edition

26.2-1.3.15, 2026-07-17Official page

NomaiVR (Outer Wilds)

by Raicuparta

ReleasedPCVRFree

Full motion-control VR for Outer Wilds.

Requires: Outer Wilds (Steam, Epic or Game Pass). Installed through the Outer Wilds Mod Manager.

2.10.0, 2025-03-02Official page

Two Forks VR (Firewatch)

by Raicuparta

ReleasedPCVRFree

Motion-control VR for Firewatch.

Requires: Firewatch 1.1.2 (Steam, GOG or Game Pass), SteamVR and motion controllers

v2.1.0, 2022-08-19Official page

VHVR (Valheim)

by brandonmousseau

ReleasedPCVRFree

Full VR for Valheim, with physical combat, building and crafting. Flatscreen players can join, and they see VR players correctly if they install the mod in non-VR mode.

Requires: Valheim on Steam and BepInExPack Valheim

v0.10.5, 2026-09-20Official page

LethalCompanyVR

by DaXcess

ReleasedPCVRFree

Full 6DOF VR for Lethal Company. VR and flatscreen players can share the same lobby.

Requires: Lethal Company on Steam

1.5.0, 2026-04-14Official page

BendyVR (Bendy and the Ink Machine)

by Team Beef (Baggy), crediting Raicuparta's VR mod work

ReleasedPCVRFree

Known issue: Does not launch with the latest Steam version of the game (since June 2025)

Full motion-control VR for Bendy and the Ink Machine, with tracked hands, melee combat and comfort options. As of June 2025 the mod does not launch with the latest Steam version of the game, and the maker has said a fix or a move to UUVR is being looked into.

Requires: Bendy and the Ink Machine on Steam. The mod files must be on the same drive as the game.

v1.2.2, 2024-07-13Official page

OpenMW-VR (Morrowind)

by Mads Buvik Sandvei (madsbuvi)

BetaPCVRFree

A VR fork of the open-source OpenMW engine that runs The Elder Scrolls III: Morrowind in VR.

Requires: Morrowind game data

Active fork, not merged into mainline OpenMWOfficial page

Universal VR injectors

Tools that add VR to many games at once, usually every game on a given engine.

UEVR

by praydog

ReleasedPCVRFree

A universal VR injector for Unreal Engine 4 and 5 games. Most users run the nightly builds, and community profiles add motion controls for specific games.

Requires: An Unreal Engine 4.8 to 5.4 game

Stable 1.05, nightly builds updated through Aug 2026Official page

R.E.A.L. VR (Luke Ross)

by Luke Ross

ReleasedPCVRFree since March 2026, donations optional

A VR framework for big-budget PC games, including Elden Ring, the Far Cry series, Ghost of Tsushima, Hogwarts Legacy, Doom Eternal and the Horizon games. Free for everyone, with early access for supporters.

Requires: A supported game

Rai Pal + UUVR

by Raicuparta

ReleasedPCVRFree

A mod manager that scans your game library and installs universal VR mods: UUVR for Unity games and UEVR for Unreal Engine games.

Requires: Windows or Linux

Rai Pal v0.22.0, 2026-09-13Official page

Quest standalone ports

Games that run natively on a Quest headset, no PC required. Most are Team Beef ports (teambeefvr.com), installed through SideQuest with your own copy of the original game.

CSVR (Counter-Strike 1.6)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

An unofficial native Quest port of Counter-Strike 1.6 with 6DOF motion controls, built on the cs16-client and Xash3D FWGS projects.

Requires: Counter-Strike on Steam, and SideQuest

v1.0.5, 2026-07-29Official page

Lambda1VR (Half-Life)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

Half-Life running natively on Quest with 6DOF motion controls, based on the Xash3D FWGS engine.

Requires: Half-Life on Steam, and SideQuest

JKXR (Jedi Outcast and Jedi Academy)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoPCVRFree on SideQuest, with early builds for Patreon supporters

Jedi Outcast and Jedi Academy in VR with a motion-controlled lightsaber. Runs natively on Quest, with PCVR builds too.

Requires: Star Wars Jedi Knight II: Jedi Outcast and/or Jedi Academy on PC, and SideQuest for Quest

Doom3Quest (Doom 3)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

Doom 3 running natively on Quest with 6DOF motion controls, including VR features carried over from the Fully Possessed PCVR mod.

Requires: Doom 3 on PC, and SideQuest

v1.4.5, March 2026Official page

PreyVR (Prey, 2006)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

The 2006 Prey running natively on Quest with 6DOF motion controls.

Requires: Prey (2006) on PC, and SideQuest

v1.2.4, 2026-03-24Official page

QuestZDoom (Doom, Heretic, Hexen)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

A Quest port of the GZDoom/LZDoom engine with 6DOF motion controls. Plays classic Doom, Heretic, Hexen and many community mods.

Requires: Doom, Doom II, Heretic or Hexen game files, and SideQuest

Quake3Quest (Quake III Arena)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

Quake III Arena running natively on Quest with motion controls and online multiplayer.

Requires: Quake III Arena on PC, and SideQuest

Beef Raider XR (Tomb Raider)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

The original Tomb Raider in VR, built on XProger's OpenLara engine.

Requires: The original Tomb Raider game files, and SideQuest

Raze XR (Build engine games)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

A VR build of the Raze engine for Build-engine classics: Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and more.

Requires: Game files for any supported title, and SideQuest

QuakeQuest (Quake)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

The original Quake running natively on Quest with 6DOF motion controls.

Requires: Quake on PC, and SideQuest

Quake2Quest (Quake II)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

Quake II running natively on Quest with 6DOF motion controls.

Requires: Quake II on PC, and SideQuest

RTCWQuest (Return to Castle Wolfenstein)

by Team Beef (DrBeef, Baggy, Bummser)

ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters

Return to Castle Wolfenstein running natively on Quest with 6DOF motion controls.

Requires: Return to Castle Wolfenstein on PC, and SideQuest

QuestCraft

by QuestCraft team

ReleasedQuest standaloneFree

Minecraft: Java Edition running natively on Quest, based on Vivecraft. Only use questcraft.org; questcraft.net is not the official site.

Requires: A Minecraft: Java Edition account and SideQuest

6.0.0, 2025-05-31Official page

ModsBeforeFriday (Beat Saber, Quest)

by Lauriethefish

ReleasedQuest standaloneFree

A browser-based installer for Beat Saber mods and custom songs on Quest.

Requires: Beat Saber on Quest, developer mode and a Chromium-based browser

BSManager (Beat Saber, PC)

by Zagrios

ReleasedPCVRFree

Manages PC Beat Saber versions, mods and custom maps in one app, including side-by-side installs.

v1.6.0, 2026-08-18Official page

VR tools

Utilities for streaming, casting, tuning and overlays.

Quest 3 Caster

by SpaceRoachVR

BetaWindowsQuest standaloneFreeMade by SpaceRoachVR

A Windows app that casts a Meta Quest to OBS as a clean, level, single-eye image, with no cropping or bitrate settings to tune. Connect by USB at the start of each session, then it casts over Wi-Fi.

Requires: Windows 10 22H2 or later, developer mode on the headset, and 5 GHz Wi-Fi. Quest 3 and 3S work out of the box; Quest 2 and Pro need a one-time calibration.

v1.0.0-beta.4, 2026-08-28Official page

Virtual Desktop

by Guy Godin

ReleasedQuest standaloneWindows$24.99 on the Meta Store

A paid app for streaming PCVR games wirelessly to a Quest headset.

ALVR

by ALVR team

ReleasedQuest standaloneWindowsFree

Free, open-source wireless PCVR streaming for standalone headsets. Runs on Windows and Linux.

SideQuest

by SideQuest

ReleasedQuest standaloneWindowsFree

A store and sideloading tool for Quest apps that aren't on the Meta Store. Team Beef ports and QuestCraft install through it.

Quest Games Optimizer

by Anagan79

ReleasedQuest standalone$9.99 on itch.io

Adjusts render resolution, refresh rate and CPU/GPU levels for Quest games beyond what Meta's settings allow.

OVR Advanced Settings

by OVRAS Team

ReleasedPCVRFree on GitHub, $7.99 on Steam

A SteamVR dashboard add-on with floor height fixes, space drag, playspace adjustments and more. Free on GitHub, and paid on Steam as a way to support the developers.

5.8.17, 2026-09-09Official page

fpsVR

by SBSoftLab

ReleasedPCVR$3.99 on Steam

An in-headset overlay showing FPS, frame times and hardware temperatures for SteamVR games.

XSOverlay

by Xiexe

ReleasedPCVR$9.99 on Steam

A SteamVR desktop overlay for viewing windows, notifications and media controls inside any VR game.

OVR Toolkit

by Curtis English

ReleasedPCVR$10.99 on Steam

A SteamVR overlay for pinning desktop windows inside VR games.

OpenVR Space Calibrator

by hyblocker (a rewrite of pushrax's original)

ReleasedPCVRFree

Aligns devices from different tracking systems in SteamVR, such as Quest controllers with Lighthouse full-body trackers.

v1.5.1, active developmentOfficial page

In progress

Not finished or not playable yet. Listed so you can follow along.

KOTOR II VR

by SpaceRoachVR, built on KotOR.js by KobaltBlu

In progressPCVRFreeMade by SpaceRoachVR

A first-person VR conversion of Star Wars: Knights of the Old Republic II, built on KobaltBlu's KotOR.js engine recreation, with physical lightsaber and blaster combat on top of the original d20 rules. Not playable yet; testing covers the Peragus prologue.

Requires: Your own KOTOR II (Steam), a Windows PC with Chrome or Edge, and Virtual Desktop (VDXR runtime). It runs in the browser through WebXR and is currently a developer setup.

Peragus prologue in testing, no releaseOfficial page

Star Trek: Voyager – Elite Force VR

by Team Beef (DrBeef), building on Elliott Tate's ioEF VR engine work

In progressQuest standalonePicoPCVRFree

A VR port of the Star Trek: Voyager – Elite Force single-player campaign on a modernized ioquake3 engine, with OpenXR rendering, motion controls and weapon wheels, for Quest, Pico and PCVR. No public release yet.

Requires: Your own copy of Star Trek: Voyager – Elite Force (you supply the baseEF game files)

No public release, commits through 2026-09-11Official page

VR Mods FAQ

Yes. Every mod and port on this page needs your own legal copy of the base game. None of them include game files, and the "Requires" line on each card says which version you need.
Every link goes to the creator's own page (GitHub, Steam, Thunderstore, Nexus Mods, SideQuest or the creator's site), never a reupload. Download only from those pages. Some mods need anti-cheat turned off, so keep them out of online matchmaking.
PCVR mods run on a gaming PC and stream to your headset over a cable or Wi-Fi, using something like Virtual Desktop, ALVR or Steam Link. Quest standalone ports run directly on the headset with no PC involved.
UEVR is a free injector by praydog that adds VR to most Unreal Engine 4 and 5 games. It is the quickest way to try a flatscreen Unreal game in VR, and community profiles add motion controls for specific games.
Some promising projects are not playable yet. They are listed separately so you can follow them without mistaking them for something ready to download and play.