Community-made mods that put flatscreen games in VR, native Quest ports of classic PC games, and tools that make VR easier to run. Every entry links to the creator's own page, and every project needs your own copy of the game it modifies.
Links and versions last checked .
Showing 46 of 46 playable entries.
Flat-to-VR mods
Mods that add VR to one specific flatscreen PC game.
Halo MCC VR
by moistman42069, continuing the original mod by pancreations
AlphaPCVRFree
OpenXR VR support for the Master Chief Collection campaigns, with motion-controlled aiming, 6DOF and first-person vehicles. All six campaigns have a playable VR path in the current alpha. Anti-cheat must be disabled, and the mod must not be used in matchmaking.
Requires: Halo: The Master Chief Collection (Steam or Microsoft Store/Game Pass). Easy Anti-Cheat must be off.
Motion-controlled Portal 2 with a hand-held portal gun and grabbable objects, including Workshop maps. Singleplayer only. Roomscale support and some menus are still being reworked.
Requires: Portal 2 on Steam, launched with -insecure
praydog's REFramework adds VR to Capcom's RE Engine games. RE2, RE3, RE7 and Village get built-in motion controls. RE4 and Requiem get a 6DOF view, with motion controls coming from community add-ons.
A free, open-source VR port of Cyberpunk 2077 with two-handed weapon grips and stereo braindances. Full-body VR pauses during cutscenes. Installing it takes a long list of dependency mods.
Requires: Cyberpunk 2077 v2.31 on PC, plus RED4ext, Cyber Engine Tweaks, ArchiveXL, TweakXL, redscript, Codeware and several other mods
Adds VR support to Alien: Isolation, with head tracking and motion controllers mapped to gamepad inputs. The community GRAND-MotherVR overhaul by JayP builds on it with full 6DOF hands, and it's distributed as test builds through the Flat2VR Discord.
Requires: Alien: Isolation on PC. Drop dxgi.dll into the game folder, then turn VR on under Options > MotherVR.
Full VR for Valheim, with physical combat, building and crafting. Flatscreen players can join, and they see VR players correctly if they install the mod in non-VR mode.
Requires: Valheim on Steam and BepInExPack Valheim
by Team Beef (Baggy), crediting Raicuparta's VR mod work
ReleasedPCVRFree
Known issue: Does not launch with the latest Steam version of the game (since June 2025)
Full motion-control VR for Bendy and the Ink Machine, with tracked hands, melee combat and comfort options. As of June 2025 the mod does not launch with the latest Steam version of the game, and the maker has said a fix or a move to UUVR is being looked into.
Requires: Bendy and the Ink Machine on Steam. The mod files must be on the same drive as the game.
A VR fork of the open-source OpenMW engine that runs The Elder Scrolls III: Morrowind in VR.
Requires: Morrowind game data
Active fork, not merged into mainline OpenMWOfficial page
Universal VR injectors
Tools that add VR to many games at once, usually every game on a given engine.
UEVR
by praydog
ReleasedPCVRFree
A universal VR injector for Unreal Engine 4 and 5 games. Most users run the nightly builds, and community profiles add motion controls for specific games.
Requires: An Unreal Engine 4.8 to 5.4 game
Stable 1.05, nightly builds updated through Aug 2026Official page
R.E.A.L. VR (Luke Ross)
by Luke Ross
ReleasedPCVRFree since March 2026, donations optional
A VR framework for big-budget PC games, including Elden Ring, the Far Cry series, Ghost of Tsushima, Hogwarts Legacy, Doom Eternal and the Horizon games. Free for everyone, with early access for supporters.
Games that run natively on a Quest headset, no PC required. Most are Team Beef ports (teambeefvr.com), installed through SideQuest with your own copy of the original game.
CSVR (Counter-Strike 1.6)
by Team Beef (DrBeef, Baggy, Bummser)
ReleasedQuest standalonePicoFree on SideQuest, with early builds for Patreon supporters
An unofficial native Quest port of Counter-Strike 1.6 with 6DOF motion controls, built on the cs16-client and Xash3D FWGS projects.
Utilities for streaming, casting, tuning and overlays.
Quest 3 Caster
by SpaceRoachVR
BetaWindowsQuest standaloneFreeMade by SpaceRoachVR
A Windows app that casts a Meta Quest to OBS as a clean, level, single-eye image, with no cropping or bitrate settings to tune. Connect by USB at the start of each session, then it casts over Wi-Fi.
Requires: Windows 10 22H2 or later, developer mode on the headset, and 5 GHz Wi-Fi. Quest 3 and 3S work out of the box; Quest 2 and Pro need a one-time calibration.
A SteamVR dashboard add-on with floor height fixes, space drag, playspace adjustments and more. Free on GitHub, and paid on Steam as a way to support the developers.
Not finished or not playable yet. Listed so you can follow along.
KOTOR II VR
by SpaceRoachVR, built on KotOR.js by KobaltBlu
In progressPCVRFreeMade by SpaceRoachVR
A first-person VR conversion of Star Wars: Knights of the Old Republic II, built on KobaltBlu's KotOR.js engine recreation, with physical lightsaber and blaster combat on top of the original d20 rules. Not playable yet; testing covers the Peragus prologue.
Requires: Your own KOTOR II (Steam), a Windows PC with Chrome or Edge, and Virtual Desktop (VDXR runtime). It runs in the browser through WebXR and is currently a developer setup.
Peragus prologue in testing, no releaseOfficial page
Star Trek: Voyager – Elite Force VR
by Team Beef (DrBeef), building on Elliott Tate's ioEF VR engine work
In progressQuest standalonePicoPCVRFree
A VR port of the Star Trek: Voyager – Elite Force single-player campaign on a modernized ioquake3 engine, with OpenXR rendering, motion controls and weapon wheels, for Quest, Pico and PCVR. No public release yet.
Requires: Your own copy of Star Trek: Voyager – Elite Force (you supply the baseEF game files)
No public release, commits through 2026-09-11Official page
VR Mods FAQ
Yes. Every mod and port on this page needs your own legal copy of the base game. None of them include game files, and the "Requires" line on each card says which version you need.
Every link goes to the creator's own page (GitHub, Steam, Thunderstore, Nexus Mods, SideQuest or the creator's site), never a reupload. Download only from those pages. Some mods need anti-cheat turned off, so keep them out of online matchmaking.
PCVR mods run on a gaming PC and stream to your headset over a cable or Wi-Fi, using something like Virtual Desktop, ALVR or Steam Link. Quest standalone ports run directly on the headset with no PC involved.
UEVR is a free injector by praydog that adds VR to most Unreal Engine 4 and 5 games. It is the quickest way to try a flatscreen Unreal game in VR, and community profiles add motion controls for specific games.
Some promising projects are not playable yet. They are listed separately so you can follow them without mistaking them for something ready to download and play.
Some links support SpaceRoachVR. Prices and discounts can change. The store page has the final say. Some links support SpaceRoachVR. Learn more