VR Mods & Tools

Community-made mods that put flatscreen games in VR, native Quest ports of classic PC games, and tools that make VR easier to run. Every entry links to the creator's own page, and every project needs your own copy of the game it modifies.

Links and versions last checked .

Type
Platform

Showing 48 of 48 playable entries.

Flat-to-VR mods

Mods that add VR to one specific flatscreen PC game. 19 entries.

Halo MCC VR

by moistman42069, continuing the original mod by pancreations

OpenXR VR support for the Master Chief Collection campaigns, with motion-controlled aiming, 6DOF and first-person vehicles. All six campaigns have a playable VR path in the current alpha. Anti-cheat must be disabled, and the mod must not be used in matchmaking.

Requires: Halo: The Master Chief Collection (Steam or Microsoft Store/Game Pass). Easy Anti-Cheat must be off.

Status
Alpha
Runs on
PCVR
Price
Free
Version
0.6.0 prerelease, 2026-09-23
Official page
GitHub ↗

HaloCEVR

by LivingFray

A full VR conversion of the original PC Halo: Combat Evolved, with motion aiming, roomscale movement and controller haptics.

Requires: The original 2003 PC release of Halo: Combat Evolved, patched to 1.10 (Custom Edition also works). Does not work with MCC.

Status
Released
Runs on
PCVR
Price
Free
Version
1.4.0, 2026-01-10
Official page
GitHub ↗

Half-Life 2: VR Mod (+ Episode One and Two)

by Source VR Mod Team

Full motion-control VR for Half-Life 2, Episode One and Episode Two, released as free standalone mods on Steam.

Requires: Half-Life 2 and each Episode on Steam

Status
Released
Runs on
PCVR
Price
Free on Steam
Official page
halflife2vr.com ↗

Portal 2 VR

by Gistix, based on sd805's L4D2 VR mod

Motion-controlled Portal 2 with a hand-held portal gun and grabbable objects, including Workshop maps. Singleplayer only. Roomscale support and some menus are still being reworked.

Requires: Portal 2 on Steam, launched with -insecure

Status
Beta
Runs on
PCVR
Price
Free
Version
v0.1.5
Official page
GitHub ↗

Left 4 Dead 2 VR

by sd805

Motion-controlled Left 4 Dead 2 with co-op. The VR player hosts a local server, and other players can join in VR or flatscreen.

Requires: Left 4 Dead 2 on Steam

Status
Released
Runs on
PCVR
Price
Free
Version
0.6.2, 2025-07-19
Official page
GitHub ↗

Titanfall 2 VR

by CircuitLord

Known issue: The view can render upside down when SteamVR starts with the game or when VR overlays such as OVR Toolkit are running. Starting SteamVR first and closing overlays is the reported workaround.

A VR conversion of the Titanfall 2 single-player campaign, with motion-controlled weapons, manual reloads, full-body IK and Titan controls. The installer sets up Northstar in a separate profile with its own saves, so the normal game stays unmodded. Campaign only.

Requires: Titanfall 2 (Steam, EA app or Xbox app version) and the EA app, signed in, on a Windows PC with an OpenXR runtime such as SteamVR. Installs through CircuitLord's VR Mod Installer.

Status
Released
Runs on
PCVR
Price
Free, donations optional
Version
1.0.12, 2026-10-03
Official page
GitHub ↗

BetterVR (The Legend of Zelda: Breath of the Wild)

by Crementif

Breath of the Wild in 6DOF VR through the Cemu emulator, with tracked arms and roomscale movement.

Requires: Cemu 2.6, your own Wii U copy of the game, Windows and an OpenXR headset

Status
Beta
Runs on
PCVR
Price
Free
Version
0.9.23, 2026-08-24
Official page
GitHub ↗

Resident Evil VR (REFramework)

by praydog

praydog's REFramework adds VR to Capcom's RE Engine games. RE2, RE3, RE7 and Village get built-in motion controls. RE4 and Requiem get a 6DOF view, with motion controls coming from community add-ons.

Requires: A supported RE Engine game

Status
Released
Runs on
PCVR
Price
Free
Version
Stable v1.5.9.1, nightlies active
Official page
GitHub ↗

RE9VR (Resident Evil Requiem)

by Talemann

Adds motion controls to Resident Evil Requiem on top of REFramework, including manual reloading, three holsters with haptics and snap turning.

Requires: Resident Evil Requiem on PC, a nightly REFramework build and the ViGEmBus driver

Status
Released
Runs on
PCVR
Price
Free
Version
1.2.4, 2026-06-03
Official page
Nexus Mods ↗

RE4VR (Resident Evil 4 remake)

by Talemann (powered by PureDark)

Adds motion controls to the Resident Evil 4 remake on top of REFramework.

Requires: Resident Evil 4 (2023) on Steam. The installer sets up REFramework and ViGEm, and removes any other RE4 mods, so back them up first.

Status
Released
Runs on
PCVR
Price
Free
Version
2.1.3
Official page
re4vr.com ↗

Cyberpunk 2077 VR Port

by dariulone (VR driving code by iPowerTech)

A free, open-source VR port of Cyberpunk 2077 with two-handed weapon grips and stereo braindances. Full-body VR pauses during cutscenes. Installing it takes a long list of dependency mods.

Requires: Cyberpunk 2077 v2.31 on PC, plus RED4ext, Cyber Engine Tweaks, ArchiveXL, TweakXL, redscript, Codeware and several other mods

Status
Alpha
Runs on
PCVR
Price
Free
Version
0.1.6, 2026-09-01
Official page
GitHub ↗

MotherVR (Alien: Isolation)

by Nibre

Adds VR support to Alien: Isolation, with head tracking and motion controllers mapped to gamepad inputs. The community GRAND-MotherVR overhaul by JayP builds on it with full 6DOF hands, and it's distributed as test builds through the Flat2VR Discord.

Requires: Alien: Isolation on PC. Drop dxgi.dll into the game folder, then turn VR on under Options > MotherVR.

Status
Released
Runs on
PCVR
Price
Free
Version
0.8.1, 2020-12-28
Official page
GitHub ↗

Vivecraft (Minecraft: Java Edition)

by Vivecraft team

Full VR support for Minecraft: Java Edition. Works with Fabric, Forge and NeoForge, so it runs alongside other mods.

Requires: Minecraft: Java Edition

Status
Released
Runs on
PCVR
Price
Free
Version
26.2-1.3.15, 2026-07-17
Official page
vivecraft.org ↗

NomaiVR (Outer Wilds)

by Raicuparta

Full motion-control VR for Outer Wilds.

Requires: Outer Wilds (Steam, Epic or Game Pass). Installed through the Outer Wilds Mod Manager.

Status
Released
Runs on
PCVR
Price
Free
Version
2.10.0, 2025-03-02
Official page
GitHub ↗

Two Forks VR (Firewatch)

by Raicuparta

Motion-control VR for Firewatch.

Requires: Firewatch 1.1.2 (Steam, GOG or Game Pass), SteamVR and motion controllers

Status
Released
Runs on
PCVR
Price
Free
Version
v2.1.0, 2022-08-19
Official page
itch.io ↗

VHVR (Valheim)

by brandonmousseau

Full VR for Valheim, with physical combat, building and crafting. Flatscreen players can join, and they see VR players correctly if they install the mod in non-VR mode.

Requires: Valheim on Steam and BepInExPack Valheim

Status
Released
Runs on
PCVR
Price
Free
Version
v0.10.5, 2026-09-20
Official page
GitHub ↗

LethalCompanyVR

by DaXcess

Full 6DOF VR for Lethal Company. VR and flatscreen players can share the same lobby.

Requires: Lethal Company on Steam

Status
Released
Runs on
PCVR
Price
Free
Version
1.5.0, 2026-04-14
Official page
Thunderstore ↗

BendyVR (Bendy and the Ink Machine)

by Team Beef (Baggy), crediting Raicuparta's VR mod work

Known issue: Does not launch with the latest Steam version of the game (since June 2025)

Full motion-control VR for Bendy and the Ink Machine, with tracked hands, melee combat and comfort options. As of June 2025 the mod does not launch with the latest Steam version of the game, and the maker has said a fix or a move to UUVR is being looked into.

Requires: Bendy and the Ink Machine on Steam. The mod files must be on the same drive as the game.

Status
Released
Runs on
PCVR
Price
Free
Version
v1.2.2, 2024-07-13
Official page
GitHub ↗

OpenMW-VR (Morrowind)

by Mads Buvik Sandvei (madsbuvi)

A VR fork of the open-source OpenMW engine that runs The Elder Scrolls III: Morrowind in VR.

Requires: Morrowind game data

Status
Beta
Runs on
PCVR
Price
Free
Version
Active fork, not merged into mainline OpenMW

Universal VR injectors

Tools that add VR to many games at once, usually every game on a given engine. 3 entries.

UEVR

by praydog

A universal VR injector for Unreal Engine 4 and 5 games. Most users run the nightly builds, and community profiles add motion controls for specific games.

Requires: An Unreal Engine 4.8 to 5.4 game

Status
Released
Runs on
PCVR
Price
Free
Version
Stable 1.05, nightly builds updated through Aug 2026
Official page
GitHub ↗

R.E.A.L. VR (Luke Ross)

by Luke Ross

A VR framework for big-budget PC games, including Elden Ring, the Far Cry series, Ghost of Tsushima, Hogwarts Legacy, Doom Eternal and the Horizon games. Free for everyone, with early access for supporters.

Requires: A supported game

Status
Released
Runs on
PCVR
Price
Free since March 2026, donations optional
Official page
patreon.com ↗

Rai Pal + UUVR

by Raicuparta

A mod manager that scans your game library and installs universal VR mods: UUVR for Unity games and UEVR for Unreal Engine games.

Requires: Windows or Linux

Status
Released
Runs on
PCVR
Price
Free
Version
Rai Pal v0.22.0, 2026-09-13
Official page
raicuparta.com ↗

Quest standalone ports

Games that run natively on a Quest headset, no PC required. Most are Team Beef ports (teambeefvr.com), installed through SideQuest with your own copy of the original game. 15 entries.

CSVR (Counter-Strike 1.6)

by Team Beef (DrBeef, Baggy, Bummser)

An unofficial native Quest port of Counter-Strike 1.6 with 6DOF motion controls, built on the cs16-client and Xash3D FWGS projects.

Requires: Counter-Strike on Steam, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.0.5, 2026-07-29
Official page
GitHub ↗

Lambda1VR (Half-Life)

by Team Beef (DrBeef, Baggy, Bummser)

Half-Life running natively on Quest with 6DOF motion controls, based on the Xash3D FWGS engine.

Requires: Half-Life on Steam, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.6.2
Official page
GitHub ↗

JKXR (Jedi Outcast and Jedi Academy)

by Team Beef (DrBeef, Baggy, Bummser)

Jedi Outcast and Jedi Academy in VR with a motion-controlled lightsaber. Runs natively on Quest, with PCVR builds too.

Requires: Star Wars Jedi Knight II: Jedi Outcast and/or Jedi Academy on PC, and SideQuest for Quest

Status
Released
Runs on
Quest standalone, Pico, PCVR
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.1.28
Official page
GitHub ↗

Doom3Quest (Doom 3)

by Team Beef (DrBeef, Baggy, Bummser)

Doom 3 running natively on Quest with 6DOF motion controls, including VR features carried over from the Fully Possessed PCVR mod.

Requires: Doom 3 on PC, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.4.5, March 2026
Official page
GitHub ↗

PreyVR (Prey, 2006)

by Team Beef (DrBeef, Baggy, Bummser)

The 2006 Prey running natively on Quest with 6DOF motion controls.

Requires: Prey (2006) on PC, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.2.4, 2026-03-24
Official page
GitHub ↗

QuestZDoom (Doom, Heretic, Hexen)

by Team Beef (DrBeef, Baggy, Bummser)

A Quest port of the GZDoom/LZDoom engine with 6DOF motion controls. Plays classic Doom, Heretic, Hexen and many community mods.

Requires: Doom, Doom II, Heretic or Hexen game files, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.5.0
Official page
GitHub ↗

Quake3Quest (Quake III Arena)

by Team Beef (DrBeef, Baggy, Bummser)

Quake III Arena running natively on Quest with motion controls and online multiplayer.

Requires: Quake III Arena on PC, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
1.1.3
Official page
GitHub ↗

Beef Raider XR (Tomb Raider)

by Team Beef (DrBeef, Baggy, Bummser)

The original Tomb Raider in VR, built on XProger's OpenLara engine.

Requires: The original Tomb Raider game files, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
1.0.0
Official page
GitHub ↗

Raze XR (Build engine games)

by Team Beef (DrBeef, Baggy, Bummser)

A VR build of the Raze engine for Build-engine classics: Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and more.

Requires: Game files for any supported title, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.0.0
Official page
GitHub ↗

QuakeQuest (Quake)

by Team Beef (DrBeef, Baggy, Bummser)

The original Quake running natively on Quest with 6DOF motion controls.

Requires: Quake on PC, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.5.6
Official page
GitHub ↗

Quake2Quest (Quake II)

by Team Beef (DrBeef, Baggy, Bummser)

Quake II running natively on Quest with 6DOF motion controls.

Requires: Quake II on PC, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.0.9
Official page
GitHub ↗

RTCWQuest (Return to Castle Wolfenstein)

by Team Beef (DrBeef, Baggy, Bummser)

Return to Castle Wolfenstein running natively on Quest with 6DOF motion controls.

Requires: Return to Castle Wolfenstein on PC, and SideQuest

Status
Released
Runs on
Quest standalone, Pico
Price
Free on SideQuest, with early builds for Patreon supporters
Version
v1.3.0
Official page
GitHub ↗

QuestCraft

by QuestCraft team

Minecraft: Java Edition running natively on Quest, based on Vivecraft. Only use questcraft.org; questcraft.net is not the official site.

Requires: A Minecraft: Java Edition account and SideQuest

Status
Released
Runs on
Quest standalone
Price
Free
Version
6.0.0, 2025-05-31
Official page
GitHub ↗

ModsBeforeFriday (Beat Saber, Quest)

by Lauriethefish

A browser-based installer for Beat Saber mods and custom songs on Quest.

Requires: Beat Saber on Quest, developer mode and a Chromium-based browser

Status
Released
Runs on
Quest standalone
Price
Free
Official page
mbf.bsquest.xyz ↗

BSManager (Beat Saber, PC)

by Zagrios

Manages PC Beat Saber versions, mods and custom maps in one app, including side-by-side installs.

Status
Released
Runs on
PCVR
Price
Free
Version
v1.6.0, 2026-08-18
Official page
GitHub ↗

VR tools

Utilities for streaming, casting, tuning and overlays. 11 entries.

Quest 3 CasterMade by SpaceRoachVR

by SpaceRoachVR

A Windows app that casts a Meta Quest to OBS as a clean, level, single-eye image, with no cropping or bitrate settings to tune. Connect by USB at the start of each session, then it casts over Wi-Fi.

Requires: Windows 10 22H2 or later, developer mode on the headset, and 5 GHz Wi-Fi. Quest 3 and 3S work out of the box; Quest 2 and Pro need a one-time calibration.

Status
Beta
Runs on
Windows, Quest standalone
Price
Free
Version
v1.0.0-beta.4, 2026-08-28
Official page
GitHub ↗

VR Capture for OBS (VDXR compatible)Made by SpaceRoachVR

by SpaceRoachVR, building on Kegetys' OpenVR Capture plugin (via baffler and Pigney)

An OBS source that captures one eye of a PC VR game at full render resolution, without the lens-distorted desktop mirror. Works with SteamVR games and with OpenXR games on Virtual Desktop (VDXR), and has a 16:9 crop for streaming.

Requires: Windows 10 or 11 (64-bit) and OBS Studio 32. OpenXR games must use Direct3D 11 or 12; Vulkan and OpenGL games are not supported yet.

Status
Released
Runs on
PCVR, Windows
Price
Free
Version
v1.0.0, 2026-09-30
Official page
GitHub ↗

Virtual Desktop

by Guy Godin

A paid app for streaming PCVR games wirelessly to a Quest headset.

Status
Released
Runs on
Quest standalone, Windows
Price
$24.99 on the Meta Store
Official page
vrdesktop.net ↗

ALVR

by ALVR team

Free, open-source wireless PCVR streaming for standalone headsets. Runs on Windows and Linux.

Status
Released
Runs on
Quest standalone, Windows
Price
Free
Version
v20.14.1
Official page
GitHub ↗

SideQuest

by SideQuest

A store and sideloading tool for Quest apps that aren't on the Meta Store. Team Beef ports and QuestCraft install through it.

Status
Released
Runs on
Quest standalone, Windows
Price
Free
Official page
SideQuest ↗

Quest Games Optimizer

by Anagan79

Adjusts render resolution, refresh rate and CPU/GPU levels for Quest games beyond what Meta's settings allow.

Status
Released
Runs on
Quest standalone
Price
$9.99 on itch.io
Official page
itch.io ↗

OVR Advanced Settings

by OVRAS Team

A SteamVR dashboard add-on with floor height fixes, space drag, playspace adjustments and more. Free on GitHub, and paid on Steam as a way to support the developers.

Status
Released
Runs on
PCVR
Price
Free on GitHub, $7.99 on Steam
Version
5.8.17, 2026-09-09
Official page
GitHub ↗

fpsVR

by SBSoftLab

An in-headset overlay showing FPS, frame times and hardware temperatures for SteamVR games.

Status
Released
Runs on
PCVR
Price
$3.99 on Steam
Official page
Steam ↗

XSOverlay

by Xiexe

A SteamVR desktop overlay for viewing windows, notifications and media controls inside any VR game.

Status
Released
Runs on
PCVR
Price
$9.99 on Steam
Official page
Steam ↗

OVR Toolkit

by Curtis English

A SteamVR overlay for pinning desktop windows inside VR games.

Status
Released
Runs on
PCVR
Price
$10.99 on Steam
Official page
Steam ↗

OpenVR Space Calibrator

by hyblocker (a rewrite of pushrax's original)

Aligns devices from different tracking systems in SteamVR, such as Quest controllers with Lighthouse full-body trackers.

Status
Released
Runs on
PCVR
Price
Free
Version
v1.5.1, active development
Official page
GitHub ↗

In progress

Not finished or not playable yet. Listed so you can follow along.

KOTOR II VRMade by SpaceRoachVR

by SpaceRoachVR, built on KotOR.js by KobaltBlu

A first-person VR conversion of Star Wars: Knights of the Old Republic II, built on KobaltBlu's KotOR.js engine recreation, with physical lightsaber and blaster combat on top of the original d20 rules. Not playable yet; testing covers the Peragus prologue.

Requires: Your own KOTOR II (Steam), a Windows PC with Chrome or Edge, and Virtual Desktop (VDXR runtime). It runs in the browser through WebXR and is currently a developer setup.

Status
In progress
Runs on
PCVR
Price
Free
Version
Peragus prologue in testing, no release
Official page
GitHub ↗

Star Trek: Voyager – Elite Force VR

by Team Beef (DrBeef), building on Elliott Tate's ioEF VR engine work

A VR port of the Star Trek: Voyager – Elite Force single-player campaign on a modernized ioquake3 engine, with OpenXR rendering, motion controls and weapon wheels, for Quest, Pico and PCVR. No public release yet.

Requires: Your own copy of Star Trek: Voyager – Elite Force (you supply the baseEF game files)

Status
In progress
Runs on
Quest standalone, Pico, PCVR
Price
Free
Version
No public release, commits through 2026-09-11
Official page
GitHub ↗

VR Mods FAQ

Yes. Every mod and port on this page needs your own legal copy of the base game. None of them include game files, and the "Requires" line on each card says which version you need.
Every link goes to the creator's own page (GitHub, Steam, Thunderstore, Nexus Mods, SideQuest or the creator's site), never a reupload. Download only from those pages. Some mods need anti-cheat turned off, so keep them out of online matchmaking.
PCVR mods run on a gaming PC and stream to your headset over a cable or Wi-Fi, using something like Virtual Desktop, ALVR or Steam Link. Quest standalone ports run directly on the headset with no PC involved.
UEVR is a free injector by praydog that adds VR to most Unreal Engine 4 and 5 games. It is the quickest way to try a flatscreen Unreal game in VR, and community profiles add motion controls for specific games.
Some promising projects are not playable yet. They are listed separately so you can follow them without mistaking them for something ready to download and play.